![]() – Dynasty: You direct a dragon to grab balls and drop balls into the moving chain of balls. – Karu: You catch balls as they fall from the sky and drop them to make chains of 3-in-a-row. You shoot balls from the bottom of the screen and catch power ups that fall. I don’t know how they do it, but it’s the never the same game twice. Somehow, developers are able to take the exact same game and add a little twist that changes the game experience completely. What amazes me is not how similar but how different they are to each other. Having reviewed a dozen or more Zuma-inspired games in the past six months, I believe there is more innovation in a Zuma-inspired game than is appreciated. There are some in the developer community who say that the Zumarization of casual games stifles innovation and is bad for casual games. To be fair, Zuma itself is highly derivative of the classic PlayStation game Puzzloop/Ballistic. That is because every week, a new casual game inspired by Zuma is released on the Internet.įor those of you who don’t know or have been living under a rock the past few years, Zuma is an arcade/puzzle game launched by PopCap where you are a frog that shoots balls to remove 3 or more balls from a chain of moving balls before they reach the demon/hole/very bad place where balls go when they die. If we were to modernize this classic tale to the casual game era, I imagine we’d call it 1001 Zuma Nights. In 1001 Arabian Nights, Queen Scheherazade tells a new tale every night to her husband, the King Shahryar, to delay her imminent execution. ![]()
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